Today we want to review the most important attribute of poker – playing cards. There are cards of different kinds, sizes and colours. We would like to compare some of the most famous card decks in the world and thus help you decide which ones are the best. Let’s buy five card decks from the leading card manufacturers and get started.
The “Royals” cards are, in our opinion, the lightest and brightest of all plastic cards. White is purer, black is deeper. These cards are truly pleasing to the eye. The Royal” cards are shiny, but note that in some wells you can find small defects – graphic images are cracked.
A “Plus” cards are in second place in terms of brightness of colors, because we think they are a little bit bright. Red is not as deep as on Royal cards, and has an orange tint.
“KEM” cards are in third place in terms of paint brightness. Brightness of paints on cards of other manufacturers (“Gemaco”, “Dal Negro” and “COPAG”) is mediocre enough.
The colour scale of “COPAG” cards is the most brilliant. “COPAG” ir “Dal Negro” – the only manufacturers, on whose cards on the front side is drawn a blue border. The blue color is very dim and therefore the border is not visible.
Our rating: 1-Royal, 2-A Plus, 3-KEM (best); 4-Gemaco, 5-Dal Negro, 6-COPAG (worst).
When you hold a Dal Negro card in your hands, it feels like it’s made of paper. They also look too big and very “rough”. It feels like the quality of these cards is very different from everyone else. It seems that after a couple of months of playing all the other cards will look too slippery and smooth.
KEM” cards have such properties by which you can evaluate all the other decks. We tested these cards, and we liked them better than others. Most players clearly claim that these cards are some of the best they’ve ever played. In the hand they clearly feel like they’re plastic cards, less than Royal, A Plus and Gemaco, but more than COPAG and even more so than Dal Negro. You can always choose the best of online casinos in Canada and enjoy playing poker. They are slightly harder than COPAG and Gemaco, but much more flexible than Dal Negro.
At first glance, “COPAG” cards are more similar to “Dal Negro”, but they feel more like “KEM”. “COPAGs are a bit more flexible than KEMs, but they look less solid. There’s a big difference between a COPAG card for bridge and a poker card. Poker-sized cards are much more solid, like “KEM” poker-sized cards.
Gemaco cards are much thinner, lighter and more flexible than KEM cards, but they are significantly inferior in texture. Gemaco cards are more like a brutal version of KEM.
Royal” maps have a particularly smooth surface and are pleasant to touch. They slide better than any of the maps we’ve listed. “The Royal is a bit like A Plus, but a bit more gliding. A Plus” cards seem much thinner and less flexible than “Royal” cards.
Our score: 1-KEM, 2-Gemaco, 3-COPAG (best); 4-Dal Negro, 5-A Plus, 6-Royal (worst).
“KEM” cards have the most beautiful graphics. It is more detailed, and the colors are also quite bright (3rd place). This shows the quality of “KEM” cards, which we have not found in any other deck. They have a perfect combination of color and graphic detail – no unnecessary overload, as in “A Plus” cards.
Cards “Royal” take second place. The combination of very bright white colors with colorful graphics looks just great and stands out from the crowd. Beautiful dark red color, and black – deep and dark, but the graphics are a bit heavy. It’s not as smooth as the “KEM” cards. The color scheme of “A Plus” cards is similar to “Royal” cards, but the graphics are even heavier.
The graphics of “Gemaco” cards are on the third place by the quality. It’s even more detailed than “KEM” cards, but not as beautiful artistically. The graphics of “Dal Negro” maps are rather boring, but the blue border is a bit animated. COPAG” cards have the smallest amount of detail.
Our rating: 1-KEM, 2- Royal, 3-Gemaco (the best); 4-Dal Negro, 5-A Plus, 6-COPAG (the worst).
Currently, the thickest deck of cards is Dal Negro. It is one or more millimeters thicker than other card manufacturers’ cards. The next four decks stacked next to each other are slightly thinner – “A Plus”, “COPAG”, “KEM” and “Gemaco”. The thinnest cards now are the Royal.
Our score: 1-Dal Negro, 2-A Plus, 3-COPAG (the thickest), 4-KEM, 5-Gemaco, 6-Royal (the thinnest).
We hope that these comparisons will help you choose the right deck of cards. In the future we will conduct a wider review of the products of each card manufacturer and thus help you to choose the best deck of all!
There are many varieties of poker, but in any of them can not do without the basic attributes – chips and cards. And if the purchase of tokens are very selective, the deck sometimes take the first caught. And for nothing. As professionals say, there is nothing worse than playing bad cards.
In fact, a lot depends on this choice. First, the expected life expectancy of the deck, respectively, and the financial costs. Secondly, the comfort and pleasure of the game. Naturally, beautiful cards with a chic gloss are more pleasant to hold than crumpled sheets with torn edges. How to choose cards for poker? There are several criteria.
If you are careful when selecting cards, they will certainly not cause you bad mood or discomfort when playing. But do not forget that the cards must be looked after and be sure to check the deck before starting the game. Even a small spot can play the role of a fatal mark, because of which someone will lose an impressive amount.
A Dro Poker strategy is a rather entertaining thing and makes it a possibility to replace a card during the game and the absence of a flop and other common cards.
If in Texas Hold’em you can conclude what your opponent is holding in his hands on a number of different hints: here are the common cards (coordinated or not), and the size of the opponent’s bets, and his style of play, and the time he takes to think about the move, and the like, in Dro Poker, you are practically devoid of all hints. But don’t despair at once, I’ll try to tell you the most important things to rely on when playing exchange poker.
The most important condition for a successful game of Dro poker is the ability to determine with which hand to continue the game, with which it is better to say “Fold” immediately. The advice here is simple – only open the game if you have two jacks or better, otherwise drop your cards or make a “check”. However, you should not always stick to such a secret strategy, but replace it with an aggressive or puddly strategy to confuse your opponents, who are used to a certain line of behavior.
As far as replacing cards is concerned, before you decide whether or not to replace a card, pay attention to the following factors: the size of the card, the number of opponents at the table, the size of bets that were previously placed at the table. In turn, be sure to consider how your opponents’ cards are changed, and weigh this against the value of bets made by that opponent to exclude or conversely confirm the possibility of bluffing.
Remember that in Dro Poker you should always play ahead of the curve: if you manage to follow the fundamental theorem, change the tactics of your game and successfully use bluff, then in this type of poker you will succeed, which I sincerely wish you!
As for the table for five-card poker, the classic version is designed for eight people, but currently in the online version, the most popular is the game on a so to speak short table with six participants. Based on all this, we should consider the strategy. If you are suddenly lucky enough to get to the full classic table, add one player each in the middle and early position, they will have a similar strategy. By the way, a strategy in a drop-packer is as important as in other types of poker, you should not forget it!
So, you should enter the game in the early position only when you have a pair of aces or something better in your hands. However, it is not recommended to limp, it is best to enter the game first so that you can take the pot as soon as possible and not risk further play without any position (this recommendation can be applied to other positions, if you have to enter the game first – you should lift). As for the middle position, kings are added, jacks and ladies are added.
If we talk about Button, you can enter the game with nines and anything above that. Although it would be good to have bigger cards to the nines (not that they are of any use to you, but it only means that the opponent’s chances of an older pair will be significantly lower). If you need to trade from a small blind position, you should limp from AQ-66 and raise from 77+. This is one of the rarest positions where you need to play with the limp, but your strategy can be upgraded depending on the information in the big blind. Being in this position to raise bets against the Limps, it is worth it if the hands have a pair of kings and above, but if the game has only MB, you can make a semi-blew, consisting of a wide range of hands.
If a raid has been made in front of you, and two or more people are involved in the game, you have the opportunity to respond with a pair of ten or more. In addition, you can answer with a good shot. If you play one-on-one with a so-called Raiser, then the dart is no longer relevant. Against a puddle Raiser (especially when it does not lift from the original positions), you can make a cut with a pair of aces or above it. A Tie Player must be matched with an Ace pair in hand or two pairs where the Senior Pair is a combination of up to ten, with the strongest combination being the Raise. By the way, if you have MB, you can increase the range of hands to absolutely any pair, plus more often it is necessary to give 3-bet, somewhere starting from a pair of tens.
If you have a limiter in front of you, then your strategy will change slightly. Of course, in this case, a lot will depend on your knowledge of your opponents, but in general, you may need to throw the bottom pair out of the opening area (especially in a situation where there are several Limps), it will probably be possible to limp with the next oldest pair, but in general, with a card from CC you still need to rake. With all this, we do not allow a small blind to start playing too cheaply, and we also significantly reduce the chances that the blinds will have a small set or buy a so-called naked ace, which is likely to beat your king. In addition, you oblige the limpers to pay, which have on hand not quite good cards or are not quite familiar with the strategy of the game.
In five-card dro poker, it is very rare to use slouple. Judge for yourself, from the very description of the strategy already shows that the difference in the player’s action, both with and without a rake must be not very large, just a few pocket pairs. In other words, you rarely get an extra limp (unless you are a very pocket-sized novice), but you have a chance to get an extra sum of money from the blind and you will probably get it from the player who decides to keep playing.
With all this, you have a chance to get a raid, which allows you to close the pot and collect the maximum amount. Yeah, it’s best to put the maximum amount in the first place. When you make a Pair of Cards exchange, the opponent can understand that you have a set, but if you don’t change at all, then starting from the straight. So after you make the exchange, don’t expect any action from your opponent with weaker hand than you have. With this in mind, try to collect money with your hands ready before the exchange takes place.
In general, the exchange strategy is very simple – you just need to change the cards. In a large number of cases you do not need to trick and try to depict something. If you fall out of steam on your hands, you need to change three cards. Yes, this, of course, puts you on the pair in almost a hundred percent of cases (in this case, if you have already razed before the exchange procedure, it is probably already the top pair). It is the pair on hand that players most often disguise as a triple, changing only two cards, but it is not always effective. The thing is that the lucky ones who have a threesome most often change only one card, trying to make everyone realize that they have two pairs on their hands. This action is more effective and logical than in the first case.
This action is recommended in seventy percent of cases. The fact is that in the case of the three, you lose almost nothing in the case when you change only one card. The likelihood that the situation will improve to the full is almost the same when exchanging two or one card. You’re half as likely to improve to full when you only exchange one card, but in the absolute numerical range, it’s two percent instead of four percent – a penny. In addition, it should be noted that in most cases, the value of improvements is not large, usually three is enough to win. But in the case of disguising the troikes as two pairs (most likely, you will not be put after the process of exchanging only cards for a dart, because before the exchange you razed) quite often you can win a bet, or even two from your opponent, who received the hands of two pairs.
As for a pair, the situation is somewhat different: first, three cards are exchanged, not two, which greatly increases the chance of improving the combination. Secondly – based on the fact that the owners of three, as a rule, change only one card, you do not often succeed in cheating your opponents. Naturally, that doesn’t mean that you have to change three cards from a pair in a hundred percent of cases. If there is a suitable situation (you have opened a trade in a raid, bought a stake, your opponent is quite secret), then you can try to exchange two cards and it is this half-bleaf to win the current game.
In some cases, you may not change the cards at all. In addition to the obvious five-card already ready hands, this technique can be made as a semi-blew when the hands have two pairs, and you can try and in a situation with a full bluff. I think it is clear to everyone that in this situation you need to razzhat before the exchange, and put / lift after. It is best to use this technique against one or two puddle opponents. This type of bluff can be tried with a blind, if you already had one limp before you.